![]() ![]() It is probably simpler to gear for compared to EB and FB versions, because you don't care about cooldown reduction or attack speed rolls. In this build all your damage comes from the meteors themselves, but you have to ignite enemies to cause them to take 5000% increased dmg from meteors. If you want, take a look at the maxroll.gg guides to see what you can run.Īlternatively consider running the meteor build which is more tanky than the tal rasha version, but is also lower damage. ![]() On console it is a different story and I can't give any details since i have no experience with console.Īlso keep in mind that the builds on the leaderboards are different from the builds you use for speed runs. I cannot log in now to see what build they are using in the LBs but if you are on PC then tornadoes are most likely used only to group enemies via ranslor's folly bracers and are not meant to be spammed. You don't need to cast it all the time, once every couple of seconds is enough to maintain combustion stacks. It is only used to apply ignite on enemies and give you combustion stacks, because if an enemy is not ignited then you do essentially no damage to them. ![]() Again the dmg of flame blades themselves is irrelevant, all you care about are hits per second and this is why you want to have several attack speed rolls on your gear.ĭisintegrate also does irrelevant damage. The flame blades build is similar to the explosive blast build, but you rely on hitting enemies with the fast hitting flame blades to proc the 6pc bonus instead of EB. It requires good cooldown reduction to work because you want to maximize the number of EB casts you can do. What matters is that it can hit 3 times per cast and that you can cast it without interrupting disintegrate. In those builds you want to ignite enemies with disintegrate and hit them multiple times per second with fire spells.įor the explosive blast build the dmg of the explosive blast itself is irrelevant. ![]() The explosive blast and flame blades builds are in the 2nd category. Meteor build that doesn't care about the 6pc bonus other than the 5000% dmg increaseįast hitting fire spells that trigger the ignite dmg of the 6pc bonus ![]()
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